Planning a mobile product?
Tell us what people need to do on a phone, and where they will be when they do it. We will say whether an app is justified.
Discuss a mobile projectMobile applications
A mobile app is worth building when the phone offers something the browser cannot — the camera, location, offline use, notifications, or simply a place on the home screen. Moskon builds mobile products around those reasons, rather than around the idea that every product needs an app.
Service definition
Mobile development covers the interface, the offline and sync behaviour, the device integrations, the release process and the store submissions. The interface is the visible part and usually the smallest one; what makes a mobile product hard is everything that happens when the connection drops.
Approach
We design for the interrupted case first — the tunnel, the one-handed grip, the notification that arrives mid-task — because a mobile product that only works in ideal conditions works nowhere. Builds go onto real devices from the first week, since a simulator will not tell you how something feels in a hand.
Typical mobile deliverables
Technology
Cross-platform is the default when both platforms need the same product and the device integrations are ordinary: one codebase, one team, half the maintenance. Native earns its cost when the app leans hard on platform-specific capability, sustained performance, or the newest operating system features. The call is made per product, with the trade explained, rather than decided in advance.
Collaboration process
01
Understand the business, the people using it, and what the current system already decides on your behalf.
02
Agree the scope, the architecture, the priorities, and what a good outcome will look like.
03
Design the flows, the interfaces, and the reusable system that keeps them consistent as the product grows.
04
Build, test, launch, measure — then keep improving what the data and the people using it point at.
Often a mobile website is enough, and it is cheaper to build and free to distribute. An app earns its cost when it needs device capabilities, offline use, or the habit that comes from a home-screen icon.
Yes. Existing APIs are the normal case. Where they were designed for a web client, we identify what mobile needs differently — payload size, offline tolerance, retry behaviour — before the build rather than during it.
We do, including the review requirements, the store metadata and the first release. Publishing under your own developer accounts is the recommended setup, so the listings stay yours.
Continue exploring
Tell us what people need to do on a phone, and where they will be when they do it. We will say whether an app is justified.
Discuss a mobile project